Illustrator - Photoshop - Group Project - 2023

Project Overview:

Scope

Behind Vincent’s Canvas is a fully immersive exhibition that invites visitors to step into the emotional and artistic world of Vincent van Gogh. Through role-playing, interactive storytelling, and hands-on workshops, the exhibition transforms passive viewing into active exploration, allowing each visitor to become a character journeying through Van Gogh’s life and legacy.

Understanding the Issue:

Process

Visitor Research: Conducted surveys to understand exhibition behavior and identify pain points in traditional formats.

Historical & Exhibition Analysis: Researched Van Gogh’s life and existing exhibitions to identify narrative gaps and design opportunities.

Content & Spatial Planning: Organized exhibition content into eras of Van Gogh’s life. Created a draft floor plan using paper notes for flexible arrangement.

User Journey Design: Developed a theatrical flow:

  • Visitors receive a train ticket and era-inspired clothing

  • Enter a train installation, then explore the exhibition zones

  • Change out of costume and enter the workshop zone before exiting

Merchandise & Workshop Creation: Designed era-specific items (letters, newspapers, brochures) and workshop materials (collage kits, postcards, light boxes).

Marketing Extensions: Produced posters, banners, and branded tickets to promote the exhibition and unify its visual identity.


Exhibition Map Floor Plan:

  1. Exhibition Hall

  2. Dressing Room (2.1 - 2.2)

  3. Train Station

  4. Peasant Painter Room

  5. Paris Era Room

  6. Restroom

  7. The Yellow House Room

  8. Iries Garden Room

  9. Saint Remy Room

  10. Starry Night Room

  11. Wheatfield Room

  12. Recap Room

  13. Workshop & Souvenirs Room - Exit

Traditional art exhibitions often struggle to engage a broad audience.

 Visitors frequently report feeling bored or disconnected due to:

  • Overly long and academic descriptions

  • Lack of prior art knowledge

  • Minimal imaginative or emotional stimulation

  • Static spatial design and decoration

According to survey data, those uninterested in exhibitions often cite the standard format as a barrier, especially when it feels exclusive or uninspired.

Defining Design Goals:

Goals

Transform Passive Viewing into Active Exploration: Create a role-playing exhibition experience where visitors become characters journeying through Van Gogh’s life, fostering deeper emotional engagement.

Make Art Accessible to All Audiences: Design for visitors of all ages and backgrounds, including those with limited art knowledge, by using clear storytelling, interactive prompts, and multisensory environments.

Balance Education with Imagination: Provide essential information, artwork analysis, historical context, and biographical insights through immersive setups that spark curiosity and creativity.

Design a Seamless Visitor Journey: Guide users through a coherent flow: ticketing, costume change, train installation, exhibition zones, workshop, and exit—ensuring clarity and comfort at every step.

Offer Multiple Levels of Interaction: Allow visitors to choose their depth of engagement, from light exploration to hands-on activities, respecting different preferences and energy levels.

Extend the Experience Beyond the Exhibition: Create era-specific merchandise, workshop materials, and marketing assets that reinforce the narrative and invite continued reflection.

User Flow for Map:

EXIT

ENTRANCE

Behind Vincent’s Canvas reimagines the exhibition format by combining role-playing, interactive storytelling, and immersive design. Visitors become characters in Van Gogh’s world, exploring his life through guided experiences, era-inspired environments, and hands-on workshops. The exhibition offers multiple levels of interaction, making it accessible and engaging for all ages and backgrounds, whether you're an art novice or a seasoned enthusiast.

Each exhibiting turn lasts for 2 hours, with 5 visitors going at a time, visiting a total of 6 rooms.

When the 20-minute timer is up, the room visitors who went in the earliest will have their lights dimmed and its music turned off, signaling any lingering visitors to move to the next room.

Information about Van Gogh's paintings and the artist's life stories will be told by demonstrators dressed as the characters.

The information is told in a way as if they are happening in the present.

Post-COVID trends show a strong preference for in-person experiences, with 95.2% of visitors choosing physical exhibitions over virtual ones.

Many still expect more than passive viewing; they want:

  • Clear artwork analysis

  • Basic, accessible information

  • A compelling narrative of the artist’s life

Exhibition Extensions:

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