Figma - 2025 - Group Project

Project Overview:

Scope

DUCKYS is an integrated assistive technology (AT) system designed to enhance bathroom safety and autonomy for older adults. The project retrofits a user-friendly, intuitive, and emotionally satisfying UX solution into the home environment, tailored to individual needs and preferences. It combines a physical system (sensors and a ducky companion) with a tablet-based app for remote control and customization to support real-time monitoring, proactive alerts, and personalized interaction.

Understanding the Issue:

Process

Primary Research: Conducted a semi-structured interview with an older adult and performed an in-home bathroom observation to understand daily routines, safety concerns, and technology comfort levels.

Secondary Research: Reviewed literature on aging, technology adoption, and entertainment preferences. Studied case examples of existing assistive technologies for elderly people to identify gaps and opportunities.

Design Ideation: Used Crazy 8 sketching and affinity mapping to generate and cluster ideas around safety, usability, and emotional comfort with bathroom context.

System Development: 

  • Created a descriptive prototype of the DUCKY physical system. 

  • Designed a high-fidelity tablet UI prototype in Figma to simulate user interaction and accessibility features.

Evaluation & Testing: Conducted usability testing with five elderly participants to gather feedback on interaction flow, clarity, and emotional response. Synthesized insights into actionable refinements and future design directions.

Finalization: Refined the design system based on user feedback, ensuring the final prototype balances technical functionality with emotional resonance and ease of use.

Pain Points

Physical vulnerability: Slippery surfaces, limited reach, and reduced balance increase the risk of falls and injuries, particularly for users with mobility limitations.

Sensory limitations: Visual and auditory impairments can make it difficult to detect hazards, hear alerts, or interact with digital interfaces.

Privacy and autonomy: Users want to feel safe without feeling monitored or exposed. Assistive systems must be discreet, respectful, and user-controlled.

Technology hesitation: Many older adults are cautious about unfamiliar tech, especially if it feels complex or intrusive.

Emotional reassurance: Beyond functionality, users need to feel emotionally supported, knowing the system is there to help, not to surveil.

Defining Design Goals:

Target Audience

Goals

Enhance Safety Without Compromising Privacy: Design discreet sensor-based monitoring that alerts users and caregivers to risks while preserving personal dignity and autonomy.

Ensure Accessibility Across Diverse Abilities: Create interfaces and interactions that accommodate visual, auditory, and mobility impairments, using clear visuals, voice cues, and simplified touch navigation.

Deliver Intuitive and Emotionally Reassuring UX: Build a system that feels familiar, comforting, and easy to use, reducing anxiety and promoting confidence in daily routines.

Support Customization and User Control: Allow users to tailor settings, alerts, and visibility preferences to match their comfort level and individual needs.

Refine Through Real-World Feedback: Continuously improve the system based on direct input from elderly users, ensuring the final design is grounded in lived experience and practical usability.

  1. Smart Tiles

  2. Ducky (Companion Robot)

  3. Control Panel:

  • Tablet-based application for scheduling, customization, and oversight.

  • The physical control panel, combined with the charging station

STYLE GUIDE & SCREEN DESIGN

How might we enhance bathroom safety and accessibility for elderly people while maintaining their privacy?

Bathrooms pose significant risks for older adults, especially those with age-related disabilities such as reduced mobility, hearing loss, or visual impairments. Yet these spaces are also deeply personal, where independence, dignity, and privacy must be preserved.

Adults 65+ experience some age-related changes (vision, hearing, memory, mobility)

DUCKYS SYSTEM

DESIGN IDEATION

STORYBOARD

SMART TILES & DUCKY PROTOTYPE

DUCKYS TABLET CONTROL PANEL PROTOTYPE

Semi-structured Interview - Observation - User Testing

Tablet View Application Design

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